I would have to echo Thegodzero's comments. Target what it is that you'd like to do at a game company, and focus your portfolio towards that. Do you want to animate? Your reel doesn't really show anything that a game company might be looking for in an animator, character motion cycles, player actions, etc. Do you want to…
"Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming." So are a large chunk of his game's target demographic. I've had my thumbs since the early days of the womb, but I don't think cutting them off so I can run a bit faster would a good idea. Some things have been around a…
ok so I know you havent gotten down to doing any lighting yet, and I know that this is a busted garage/warehouse/basement interior setting, so maybe this criticism is off-target. but just be aware that every one of your screenshots is pretty much solid 75% grey. If you bring any shot into photoshop and apply a gaussian…
Thanks Dio, Im going to incorperate colored wires. Thats a great idea. Here are some other angles of my character, and a wireframe view. its 4330 polys which is high i know, next time I'll model a bit more conservative with that. Oh the texture size is 2048 X 2048, which of course is going to get shrunk down to 1024 X…
The general wisdom is not to use baked lighting for most foliage. You can probably fiddle with the settings to keep the foliage static while disabling any light baking for it. (force volumetric lightmaps, disable static shadow, etc). Setting the foliage to Moveable is however the most direct way to do this. I'd recommend…
I did not realize there were responses to my original post but now I see there were several. There are some good points here but I guess I should clarify why I asked for some help. My understanding of TD is that if I want my materials to be at the same scale (resolution) across multiple objects in a scene, I would need to…
I made these boxy style robots like 80's Transformers, Gobots, Gundam etc and im having trouble working out how to get Unity to work correctly as Humanoid Rigged characters, does anyone know if its possible to rig up mechanical joints that the Unity Humanoid IK system wont just ignore? https://youtu.be/Eo9sV-NJ2hw so far…
Hello Polycounters! My name is Donte' and I am an advancing material artist! My ultimate goal is to get better at creating materials and will be updating my portfolio once I feel confident that everything is in place and good to go. Here is a new thread for my material work. I'm in need for some assistance with my…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
Hi. i have been working on a project a few years ago, it was a FPS shooter game project within Unity. now years been passed and i contacted our project leadership to see if he is still desired to continue that project. we have access to Mocap studio as before. but this time we want to make it a sequential animation…