-Jump button (auto-jump and 'glued to the ground' gameplay ftl) -Color booklets (I see it as a sign of a quality product) -Secrets in games that're unlocked by having saves from other games in the series or from the same company -Surreal stuff
Yeah, I was a little uncertain about the origins, and then at the end of the trailer, it says "A Les Claypool Film". And that's when I recognized the lead singer's voice. The web site is satirical, in itself. It has a HotBot search button, fer cryin' out! /jzero
I read your message a dozen times and it doesn't make any sense to me... I clicked some verts and pulled the mouse and the Windows key down, and various combinations of buttons with the Windows key, but nothing changes. This is driving me nuts.
so yeah, being playing this in VR, really awesome. You have no controls really, but if you just program in your flight then let the AI fly its just so much fun. really hope they put some controls in soon ie flying with your virtual hand, pressing buttons etc
I'm thinking if this is posible.. i'm searching and didn't found it. Would be cool to have something like that. i know it is posible in scripts to make custom windows with buttons and other things that you can change the color. For example: In this custom marking menu i'd like it with red green and blue colors if it's…
Does anyone have any methods for retaining overlapped UV islands while using max's non-convex packing method? Or any packing method for the matter. The grouping button does not seem to work. Considering auto packing just throws every island around, it's not good for efficient UV space.
Hi guys my first video about speed modeling Sci Fi gun using 3d max. - if you like to see more or better speed modeling support me by clicking the like and subscribe button :smile: ************Thanks For Watching************* https://www.youtube.com/watch?v=jz66TRSBdoo
Probably isn't a problem, more like a button I accidently hit. When I use the arc sub-object tool to rotate around my mesh, the mesh goes invisible. Anyone know what I hit or how to make it so I can rotate my mesh and see it still? Thanks!
I found an old model I made to play around with animating pistons using the look-at constraint. It's probably some simple thing, like a button somewhere, but I never figured out how to turn off the little lines that display where pieces of geometry are looking. Can anyone help me out?
So I'm using splines to do some cross sections, and I'm running into a problem. Because these vertices aren't lined up correctly, the cross section button goes all fubar. My teacher showed me a way to fix this, but I can't remember how he did it. Can anyone help me?