Hi. I'm looking into learning Substance designer coming from Quixel Suite. I have a few questions before beginning. 1. What workflow is the best? I see a lot of people using purely SD when creating their tileable textures rather than doing the "highpoly - bake - texture workflow". 2. Are substances re-usable on different…
Greetings; I know I have made such threads like these before and was concluded because I received alot of info from those threads and tried to implement them in my work flow. (I also understand that my work hasnt been shown here alot, nor I post alot of my work here.) I have been meaning to get in to 3d modeling for a long…
Good Day Ladies and Gentlemen, I just started working in Substance Designer for some time now. Right now I am doing tutorials and having fun so far. My goal right now is to create a Rough Wood texture, which I will use for game assets. (Like this one) I want to use it for some game assets within a medieval setting. This…
Hey there! :) Uhm. Where to start. I am still an self-tought amateur, english isn`t my native language, so I apologize in advance and I would really love to hear your thoughts about my staff! And I always welcome criticism and suggestions! I am here to learn after all :poly124: I am currently working on a big project, for…
Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
Hey folks, here's what I been working on; an entry for HazardousArts' Retrogasm 2018 competition. I decided to go with my childhood hero; Zero Yeah, this one. BUTTT !! And that's a BIG BUTT ! I want to make it in a more realistic style, and not so cartoonish. To show you what I mean; this is the mood board I'm working…
In a last ditch effort to find someone to do this, I have come to beseech the people of Polycount I am looking for someone to do a character render for me of an original character I designed but only from the neck down (no head necessary). I would also like it kept between 14 and possibly 18k polygons if at all possible. I…
There are some great CSGO skins out there like the Hyper-Beast, I find them the most aesthetically pleasing because of the way the intricate custom paint job informs and exaggerates the silhouette of the weaponry. 70's/80's scifi is a great theme for a weapon skin and my first response was to dig into the cult movies and…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
I am looking for an artist who is able to create a model to use in a computer app called Facerig. The artist would ideally be able to rig and export to the app but this is not a necessity. The model will be of a dog with cartoonish characteristics and will be seen by many people. If creating a model for use in Facerig…