Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV
Hi all! I recently have been working on getting Zbrush more in to my workflow. I would say, I have less then 10 hours or so in Zbrush and so far, I really like it. It speed things up, then having to do the old way/sub-d way and I wanted to do some weapon attachments and here are a few of them for now, will post more soon.…
I started a game development project on the Source Engine a while ago, like a year or so. I've got the base programming ready, and currently I am working on the world design. I have one problem though. Modeling and texturing weapons is not my specialty, so I am looking for someone who can replace me in this job. If you…
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We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hey guys, wanted to share this weapon based on a concept by Ted Beargeon. Had lots of fun working on this project! Marmoset Viewer here: https://www.artstation.com/artwork/nQOlwe
Company Description As a company we focus on creating mature, graphically realistic games with a deep focus on storytelling. We are currently in early development on a realistic (both graphically and mechanically) and visceral, squad-based FPS with a preparation aspect as well as action-adventure and RPG elements, in…
So I have been working on thing to put in dota 2. I and new at this, so I have found a few problems. The first is rigging. After I export into Dota 2, my weapon is on the ground. It also seems to be scaled down. I got it with the color and model, but not where I want it. Can I be helped? XDDD Thanks for reading.
Hello Polycount people, long time no see :smiley: In past two and half years I been working on Star Citizen as a Weapons Artist and here is some of my work I have completed for Cloud Imperium Games.Hope you like them and if you would like to see more renders, check out my Artstation Page :smile: Cheers!
Hey guys :) Here's my last personal project, an electric weapon ! I've been working on the concept for a while and decided to move into the modelling, using 3DsMax and Zbrush a lot (4R8 is amazing). I'd like to get a Heroes of the Storm style or maybe just a handpainted texture. I'll move into the sculpting phase pretty…