Thanks. There isn't much detail in the textures at the moment. Basically, I've just applied base colours to the diffuse. My cube maps and normal map are doing most of the work here.
Unless you meant the modeling was too clean and inorganic. If so, I do agree. It was modeled wholly in 3ds max. I've been thinking I might use this katana as my learning tool for zbrush. I'd like the handle wrap to look more like this:
Although, that could probably be accomplished in 3ds max.
I'm pretty sure LMP meant that everything looks brand new and there is no battle damage, dirt, or grime. They're looking good so far. Excited to see more. I would definitely do some damage to the pristine weapons. Make 'em look like they've been through some hard times.
I will add some light damage and scratches. I don't want to over do it. I can only assume, but I think a soldier carrying a katana would clean it and keep it properly maintained. I just didn't have grimy and rusty in mind for this.
I dont think they are saying it should look grimy or rusty. Just add some cosmetic wear and tear.
Add small scratches to the round handle thingy. Make the leather look a bit more worn etc.
No need to go over the top, keep it subtle.
As right now it looks like a display piece, instead of a katana that someone actually uses/used.
@Brygelsmack
3 months late, but better late than never. I've made a few changes to the materials and render in that time.
@bb0x
I know what they meant. I have a tendency to think out loud when responding to feedback. I know everyone's trying to help. I've started to texture the katana, so there should be some more updates on that soon.
A small update on the Katana, vanilla Skyrim, no ENB
I've started detailing the textures. The blades has seen most of the work so far. The metal bits on the handle are bronze, the wrap is leather, and the handle is dark red satin.
main bronze reference
I'm still looking for a decent reference image for old worn leather.
your dragonrend sculpt has problems, you would need a lot more dents in the metal to get that hammered look. Currently you have some small dents everywhere, but the entire surface should be covered with concave dents to get that look you want.
Currently your metal parts have that blobby smooth mudbox look, theyre missing sharpness and surface noise
As is, I had added surface roughness as a base for detail I will add to the normal map later. The reference has some faked wear. I think it's probably acid etching with grime added to accentuate the etched pattern.
@Xsim1
Longclaw is a hand-and-a-half or bastard sword. The camera angle and FOV can give an illusion of the handle being longer and the blade being shorter.
Replies
Unless you meant the modeling was too clean and inorganic. If so, I do agree. It was modeled wholly in 3ds max. I've been thinking I might use this katana as my learning tool for zbrush. I'd like the handle wrap to look more like this:
Although, that could probably be accomplished in 3ds max.
Add small scratches to the round handle thingy. Make the leather look a bit more worn etc.
No need to go over the top, keep it subtle.
As right now it looks like a display piece, instead of a katana that someone actually uses/used.
@Brygelsmack
3 months late, but better late than never. I've made a few changes to the materials and render in that time.
@bb0x
I know what they meant. I have a tendency to think out loud when responding to feedback. I know everyone's trying to help. I've started to texture the katana, so there should be some more updates on that soon.
I've started detailing the textures. The blades has seen most of the work so far. The metal bits on the handle are bronze, the wrap is leather, and the handle is dark red satin.
main bronze reference
I'm still looking for a decent reference image for old worn leather.
your dragonrend sculpt has problems, you would need a lot more dents in the metal to get that hammered look. Currently you have some small dents everywhere, but the entire surface should be covered with concave dents to get that look you want.
Currently your metal parts have that blobby smooth mudbox look, theyre missing sharpness and surface noise
@Shike
A reference image I used for Dragon Rend
More reference images for Dragon Rend
As is, I had added surface roughness as a base for detail I will add to the normal map later. The reference has some faked wear. I think it's probably acid etching with grime added to accentuate the etched pattern.
@Xsim1
Longclaw is a hand-and-a-half or bastard sword. The camera angle and FOV can give an illusion of the handle being longer and the blade being shorter.
The image I used for the proportions
More reference images for Longclaw
________
More Katana texture progress, leather detail