Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
The thing is its probably cooler and better to be instructed by jack bosson who like makes perfect lines than just some random life drawing place right? I dunno tho.. my parents definitely don't want me to just sit at home and only learn from the internet, if just for the sake of getting more social and experiencing a bit…
Hi everyone, When i export assets from Bridge to maya using the livelink exporter the fbx importer window appears and asks for import and an error message said that the hypershade window is not found, i click import assets comes without materials for all the renderers even the default software but in the hypershade window…
Using some deformers in unreal i can take this tiling mesh and make different shapes quick. I can pretty much rebuild my block out like this moving forward.
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
Why?... -I have checked for un-welded verts -I have checked for multiple edges -The shown problem area is on the same smoothing group -I have tried adding more geo to smooth the mesh out This is a viewport shot, I have been using Xoliul's shader to view the model, as I have plans to put this in UDK, so I assume it will…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…