I watched some video some guy making texture and he used awesome normal map generating tool. And I want to know the name of that software. That was with black window, and able to preview normal map on cube. And can generate by selecting layers with height info (grayscale) and clicking Convert button of software window. It…
Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy. How to properly attach a group with weapons to an animated…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hey there everyone, I was wondering if anyone knew the name of an artist I thought I'd bookmarked but obviously didn't and he had a ton of stuff I was about to drop in my inspiration folder. This is a long shot since I'm going off of complete memory and the best I can do is attempt to describe the guy. I'm 99% sure the…
I've started trying to learn 3D modeling/texturing this past month and there's a problem I keep running into. I'm using blender but I get the feeling that this is a hurdle that's universal to 3D modeling. I'm working super low poly at the moment, often extruding each face by hand and haven't really even touched surface…
this is a work around until its fixed thought just to throw it up there I haven't seen it anywhere else and figured it might help. Now when you google an old topic or come across an old link on the forumit will provide you with a link that takes you to the main index of the forums, but what you can do is take the numbers…
a while back I saw somewhere a tool specifically designed for uving and painting onto low poly models in 3d- geared around very low res textures (pixel art style) it had an auto uv generation feature.. that's all I can remember, I've been searching for a while but no dice. I thought there was a thread in GD a while back…
Hi guys, let me introduce myself first. My name is Josue Marquez, and I'm currently studying Digital Animation. This year(second) they introduced a Maya course and right now we are suppose to animate a fish and make an underwater scene. Anyways I wanted some thoughts/criticism on my shark and see if you can help me in…
Someone on youtube by the name of niwon, made a video showing his finshed model, by the name of meta, and he gave me a link to how he made it, he also tod me i could get help on the polycount. could i get assistance? i'm a newbie in modeling. i just dont know how to do it