Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy.
How to properly attach a group with weapons to an animated character if not by parenting. Because for me it only worked well when was parented to a joint what made weapons appear in skeleton in unity which seems wrong.
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As for the weapon group, that should be exported separately then re-linked in unity as a prefab or at runtime through code. This way you have control over the weapons and character separately while still being able to animate them together in maya