Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy.
How to properly attach a group with weapons to an animated character if not by parenting. Because for me it only worked well when was parented to a joint what made weapons appear in skeleton in unity which seems wrong.