I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
Hello guys, thats my situation. I created a Hp Model in 3ds max and reduced it on a low poly. I done an unwrap for my lp and baked a normal and an ao map out. all this worked fine and the maps looked good. I got many single details like bolts on my hp model, which are deleted at the lp version to get a lower polycount. I…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hey people I don't know if this has been done before, but as I haven't seen anyone show it off or mention it I thought I'd share it as it works pretty well :) I'm sure I'm not the first! I thought of this way to help make re-used assets look more unique from each other using vertex paint to offset texture coordinates.…
ArtByPaperCut (Vertex Magazine) has a sexy new site, you should check it out https://ryanhawkins.gumroad.com/ If you have something to contribute? Hit the site and see if you can get in. We are talking about it HERE
I'm trying to see is it possible to assign constraint to a vertex of a certain spline or mesh to controll it's position in world space in Max. I know you can do that in Maya, but I can't seem to find it in Max. Thanks in advance.