I'm trying to see is it possible to assign constraint to a vertex of a certain spline or mesh to controll it's position in world space in Max. I know you can do that in Maya, but I can't seem to find it in Max. Thanks in advance.
You could try selecting the vert you want to constrain with a Mesh Select modifier and then add a Linked XForm modifier to attach your controller.
However I don't have much experience with this, there might be a simpler/better way, this was just the first solution I found, and by no means stop looking for a better method.
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However I don't have much experience with this, there might be a simpler/better way, this was just the first solution I found, and by no means stop looking for a better method.