I'm really hoping this is more of a PEBKAC issue than a bug. I have a model where I have added additional geometry to the file. As seen below in Maya (note that I have everything assigned to the same texture "m_feathers"): When I pull that texture set into my Substance project (Edit>Project Configuration) the project fbx…
edit: had an issue using my hotkeys with the update. had to go in and change the "hotkey set" top left of the hotkey editor to 'user'. I don't remember having to do this in the past but it threw me for a loop this time. Make sure to double check that if you're having hotkey issues. edit 2: just finished watching. some…
My version of CInema 4D began crashing after I did graphic driver updates. It crashes on any type of renderer I have tried to use and not even rolling back the gpu drivers fixed the issue. At first it started off with black screen instead of the viewport and had to disable OpenGL in settings to get the viewport back.…
I am now unable to to run Quixel as its asking me to activate the license again for some reason. Only thing I did was update Windows 10. I can't activate it because the reactivation email I get has a button that doesn't link to anything or do anything. My licenses are offline activated but even now that I'm online I can't…
kosh3d understandable, thank you a lot for your time and feedback! I will work on the things that you mentioned and i will get back with updates when they are ready!
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
Hello everyone, I was wondering if there was a good way to accomplish the following. Let's say I already have a model uv unwrapped and textured. Then let's say I did a terrible job on the un unwrapping and I want to redo the uv unwrapping. Is there a way easily (with no loss in image quality) do the unwrap and have the…
****UPDATE: The original question has been answered, but now that the lo-poly mesh is 90% complete, I thought I shouldn't start another thread just to ask for critiques when this thread is already so similar. So, if you have the time and good nature, I'd appreciate any advice regarding the topology. This is my first game…
So, our good pals over at 8Monkey Labs have seen fit to overhaul and crank up the goodness on the Marmoset Toolbag model viewer. A Mere Bag O' Tools Tons of people have been using the Marmoset toolbag over the past year or so to make fancy real-time screenshots of their models and textures - and now the feature set just…