I have everything set up appropriately and I had a functioning material (displays properly) before I tried to add the bump offset functionality. When I hook in the bump offset node, to something like my rocky layer, the shader no longer compiles. I'm pretty certain other people have had bump offset functioning in their…
Hello dear community, I have problem with the Udimm unwrap workflow. I unwrapped the eye separately in an other UV-tile when ever I click on the paint layer in the Eye everything else is disappearing It wasn’t problem till to cornea, how can I reveal/unhide all the meshes on the other UVW tiles while I am painting eye for…
So say I have a texture like the one pictured above. It's essentially one type of material on top of another. In this case, rocks over top of sand. What is the best method to texture the rocks in one layer and the sand in another? I've always just outlined them in PS by hand... And man, I am sick of dong that. I'm sure…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Looking sweet. Might want to increase the micro bump strength, so the top layer is not so flat-looking? I took this photo of moss recently, snow was still falling in Vermont, so maybe the moss looks more scrawny in cooler times?
Problem solved! See UEanswerhub for more details: https://answers.unrealengine.com/questions/195802/ue4-landscape-height-blend.html Summary if anyone else run into problems trying to get landscape height-blend with tessellation to work: Some of the fixes i applied that made it work : - Enable tessellation, add Flat…
Having watched a few Blender 2.8 texturing video, I decide to try it for myself. And I miss some basic features from 2d texturing software: a simple layer list, and ability to save all changes quickly. I am hoping there is already an addon for Blender 2.8 that manages this, if not, can someone make one so I can send my…
Hello everyone, I've generated a 2k height map from substance designer and imported it to ZBrush to use it as a displacement map, but applying the map generate some weird layered artifacts, This also happens when I use the map as an alpha with the standard brush, any idea what might cause this issue? Thanks
Hi, I am trying ndo2 for creating tileable hardsurface normal maps. But I have a hard time finding any information about how to stop ndo2 from applying bevels at the edges of my texture space. So I thought the edgeless layer might be what I am looking for. But the documentation is thin and many tutorials seem to have the…