Hi,
I am trying ndo2 for creating tileable hardsurface normal maps. But I have a hard time finding any information about how to stop ndo2 from applying bevels at the edges of my texture space. So I thought the edgeless layer might be what I am looking for. But the documentation is thin and many tutorials seem to have the same problem - they simply avoid bringing shapes to the edge of the texture space. Which is hardly a valid option for interesting looking interlocking and repeating sci-fi Panel patterns.
Can you point me to a tutorial that covers normal map creation from scratch with this requirement in mind?