Hi polycount, This is an old piece that I always enjoyed and wanted to re-do. Here is essentially the process thus far, from the original to new concept, to silhouette revisions, to finally into zbrush. Fairly new to using Zbrush, but I can already tell that I need to spend more time on the overall weapon in Zbrush.…
I am doing a concept art, "Arrival". It is about arrival of a warrior to the last step of his quest to a gate of an abandoned kingdom. Some advice will be useful on anything
Hey guys, This is a personal project of mine. Its still work in progress, but I wanted to hear some fresh thoughts and comments from you. My idea is this to be played as a third person game. Everything is created with modular pieces and reused alot, except the tree in the middle. All comments are welcome. IMAGES BELOW
hello! it's me again with another weapon finished.. This is my very first hand painted texture! No additional textures and stuff... which is a very new way for me.. Learned a lot from this pistol, and I hope to learn more by putting it out here, and ask for some crits on it! only diffuse, 586 triangles, bassed on…
A lil scene I'm working on...posting here in hopes of motivating me to work on it. I hope to make it 3D & put it into one of those 3D viewers which you rotate about to view the entire scene. Its a monster looking for the hero, while the hero looks for the monster...also, not yet viewable is the hero's trusty dog companion…
Hi folks. I have begun with a new project and I have set my self up to reach two goals with this one. 1# improve on my environment skills. 2# focus on using the Unreal engine for this project. The style that I am aiming for will be of stylized approach. These are roughly made blockout models and I also did a quick light…
Hey! Here is the video of an asset pack i just released: http://youtu.be/KHBmXfSkD-c As you can see in last picture the scene is made a a bunch of smaller modular pieces. Textures are Substances so there is a few option to customize them too. It's not as great as many 3d art i see in this forum but i hope to get better :)…
Hey thanks praxedes that's a lot more clear as to what needs to be fixed/worked on. The shoulder armor does sit a little high so I can try to bring that down. I can also try to push the head a bit further back so the neck sits under it more. Even though it is fantasy it still should be grounded in reality. I really…
Hello everyone! I'm trying to create environment from 23rd noob challenge concept thread. I need a feedback, because whatever I do, it's getting worse and worse. I'm stuck. Scene is modeled in Maya and completed in UE4. Scene is in big BSP box for better control of shadows and lighting. Thanks for feedback. Concept: My…
Hey there again, New trimester about to finish, I am here to showcase my student work this time in a group of tree.The brief of our project is about a warrior sacrificed, and because of the belief, she turn to be a goddess. It is still on progress, hope you enjoy what you see and feel free to leave your comment and advise!