http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.
Hello there ! I was wondering, has anyone found a way to work with texture xyz scans inside zbrush ? I'm aware that textureXYZ offers alphas for brushes, and i've purchased them. But i also own some proper face scans from them. I got maya, and i've seen the maya tutorials. But eventually my school trial for maya will end…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Hello, I am working on post for a film of mine and I need some help creating a high quality 3d model of my main character. It should be fairly straight forward, I already have a completed model of the character's helmet that I can provide to you, which we used to 3d print the real life prop. Other than that it's just a guy…
Hey guys/gals/zed, I'm Dylan, and I'm looking together what may become a DLC sized mod for Fallout 4. I've got the vision(I'll also be doing all the animation and rigging on the character models), and a good percentage of the script, as well as a team for a lot of the voice work. What I still need is a whole mess of new…
hi all. i used to work for a game company. however, i did "a little bit of everything". right now i'm making some high res chars. my question is this. how do you guys set up your textures. i know you split it up like so: head/1 map, body/1 map. but what are appropriate sizes these days? is diffuse, bump, spec all i really…
With many people wanting a painting app that does realtime tiling and mirroring and be pretty much like Photoshop, Viewport Canvas seems to me like the perfect solution. It has come a long way and while it might not be perfect for painting on volumetric models it does everything i could imagine someone would want for…
hulo been a while! found a messy old model from maya days, so i brought it into 3ds and made it all clean. used a mix of photos, if thers anything crazy wrong or weird proportions tell me! i need to iron out this stuff before i move to texturing (naw im not gnna do a low poly..). i wana try compositing with this ...i knoww…
Hey, So when I bake something, the previewer does apply the normal map to a new material onto a mesh However any other textures are not applied, which is rather annoying, especially if you need to test for alpha for baked planes Could this be fixed? Then also the alpha map that is generated by marmoset does seemingly not…