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DSR Crit before texturing!

polycounter lvl 12
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SSquir33 polycounter lvl 12
hulo been a while! found a messy old model from maya days, so i brought it into 3ds and made it all clean.

used a mix of photos, if thers anything crazy wrong or weird proportions tell me! i need to iron out this stuff before i move to texturing (naw im not gnna do a low poly..). i wana try compositing with this ...i knoww its not game buh yeh.

to do : screws,nuts,bolts etc. maybe re do the scope. and the bolt thing. -.-
im from uk so the closest ive been to a gun is Cod ;]
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Replies

  • Mark Dygert
    Looks pretty cool, hard to say a whole lot without seeing the wires. Also what does it look like from behind, as if you where holding the weapon in a first person viewport? When designing and creating weapons, it really helps to have this view in mind and check it often, since it's most of what the player will see.
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