It's been awhile since I've been required to make a real time game character. Because of that, my life has been filled with quick, polygonally challenged, zbrush sketches whose renders stop at the photoshop illustration-ish stage. So, I'm challenging myself to create some real time models because....well....I feel the…
Hi there, I'm student and I was taught to use Maya to learn the basics of 3D modeling but when I'm looking what the others mades I see that not many people seem to use it or only for build a scene or for somes simple modeling, everyone is turning to 3ds Max or even Zbrush. So I'm really starting to ask myself some…
Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
I am an architect and I am modeling arch-viz things, but I want to sell them on the Internet and make them usable for any kind of project I am learning many things over the Internet but I couldn't figure out what is the best solution for unseeable areas? so my question is should I close unseeable areas or can I leave them…
I found it hard to track down any Modelers. If there's any on here who have done Cartoon styled, low-poly models before i'd be glad to look at your rates and services and talk some more. If you have examples of your work. i can look at.
I've been kind of caught up on something. I've been debating whether or not deleting the underlying mesh of a character is better when modeling something over the top of aforementioned mesh. For instance, I have my base mesh and start hard modeling a helmet over the head, would it be smarter to keep the two objects…
USC Cinema MFA alumnus is looking for concept designers/3D modelers/VFX artists to work on an ambitious sci-fi short set during World War II. The short is currently in post-production, and has the potential to receive a large on-line viewership. This is an excellent opportunity for up-and-coming 3D artists putting together…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
W2Studios/Seoul/Looking for freelance 3D props, background Modeler W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and this requires creating 3D props, background for realistic here’s our website information for…
I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?