Hi there,
I'm student and I was taught to use Maya to learn the basics of 3D modeling but when I'm looking what the others mades I see that not many people seem to use it or only for build a scene or for somes simple modeling, everyone is turning to 3ds Max or even Zbrush. So I'm really starting to ask myself some questions about it and if I have to turn to this software if want survive in this field.
I know that the Autodesk's Softwares are very buggy and lot of peoples complains about it and are melancholic of XSI. I hear a lot of rumor say that studios uses their "own maya" because they can reprogram it...
So what I have to do ? I'm also interested more and more to Modo because it seems very cool but I also read that it has some troubles with his performances and no studios use it. Can someone give me advices about all of that ?
Replies
Regarding Zbrush, it can be used in addition to your current Maya workflow. For example, you model a Garbage Bin in Maya but want to add finer surface detail, you take it into that program to sculpt with it.
Also 'kit bashing' pic's in an image editor is another commonly used workflow because of its efficiency and speed, essentially taking a basic 3d asset (...made in whatever 3d software) and putting it into an environment.
3D Concept Art Workflow - author Ahmed El Johani
(quoted from article)
Finding a Good Starting Point
In a production environment, time is a very valuable commodity; therefore, being a concept artist means that what you create is never the final piece, there are endless iterations and experiments. This means you can't afford to do everything from scratch without sacrificing the quality, so the smart thing to do is to spend some time looking for a good starting point. Things I like to keep in mind while looking for photos are the resolution and the lighting; good exposure is key to beautiful natural lighting, you don't want the lights to be too blown out or the darks to be too dark...