I recently added a new weapon/armor set to the Chivalry:Medieval Warfare Steam workshop. Any C&C would be appreciated for future models and if you would support me, I'd appreciate it :) . Definitely had some fun with this one. http://steamcommunity.com/sharedfiles/filedetails/?id=675141371
Hello all! Another concept vehicle that I had in mind for a while is the Mercury Cruiser, which is a light speeder vehicle used for quick transit. Sometime in the future I plan on texturing, animate, and composite this vehicle, but for now please C&C and enjoy! Concept and Modeling of the Mercury Cruiser
...I can final move on to some new stuff. I won't make any drastic changes to this now, but I would like to hear what I should and should not do with my future models/textures. Lots of blender-loving!
We know some of you guys enjoyed the reviews put out by our Angry Nintendo Nerd, so we wanted to let you know that we have posted his newest bashing- Back to the Future. Hope you guys enjoy it. www.ScrewAttack.com
So...this is my first post on polycount! Hey everybody! Nice to be a part of the community now. This environment was inspired by this concept art by Jonas De Ro. I'm looking for critiques, tips, tricks...anything really to make this (and future projects) better. Thanks everybody! Marmoset render of the fountain:
This is my submission for the NVIDIA Metropia 2042 Vehicle of the future challenge.It's been a lot of work, but I learned a lot. I really enjoyed the challenge and cant wait to start something new. If any of you guys have tips for making my art better than you're welcome.
Hi!! im new in dota workshop and im trying to do a new set for Jugger and i dont know if this concept have a future or not. can you help me with your opnion about my concept or suggestions to help me make better Thx everyone! =)
Looking to make contact with low-poly modeller for gaming. for future collaborations. Am based in UK, Newbury area. Just about to release this one, on XBOX indie: [ame] http://www.youtube.com/watch?v=vmR2y4WlsW0[/ame] Just for fun. let us know. Regards cgrr
Thanks man :) I added a sharpening type filter in Photoshop to draw out some of the detail yeah. That's probably why it isn't showing as sharp in the viewer (plus it's way lower resolution). I'll be mindful of overdoing it in the future.
Thanks for your feedback Brian, it's much appreciated. I'll definitely look at how to improve the topology for the delts and sword. As far as the skin, I didn't use any subsurface scattering this time but I'm planning to on future characters.