I've just really wanted to try my hand at this type of creating models and texturing them for a very long time. It turned out to be quite difficult, especially regarding materials. I think that it was a good experience. Please critique my work! I'd appreciate suggestions not only on what could be improved, but also,…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
Thank you very much for your feedback. It really helped me to see my mistakes and reconsider my approach. I’ll revise the topology of this piece based on your suggestions. As you mentioned, I tested the second example with the long thin triangles to see if they would cause any issues. While they didn’t seem to create…
Hi all, I'm making a sci-fi female character, and plan to make it into a lowpoly model running it in Marmoset, its still early stages however I've a question on how I might tackle the hair. At the moment the hair is sculpted with dynamesh, and the polygon distribution/density isn't great for a game asset model. So just…
Hello everyone i am new to PC and I can not lie I have not posted on a forum in a long time but i heard great things about PC and I am looking forward to growing from such a great mass of 3d artists. This is Character i Started directly in Zbrush after roughing out the direction i wanted to go in on Photoshop. He is a mad…
Hey guys! So as part of my course I was tasked with creating a "Primatives Vehicle" using only primatives, duh! I'm looking for some feedback though, as there are so many people on my course we don't actually get feedback which is a bit annoying! If you have any questions please do ask! EDIT: If you want to view it on…
Great work on this. It's a very nice subject for texturing and you've treated it well. Building the interior after working on, and finishing the exterior shows a true passion for your project. :) It would be nice if you set it in a playable environment, complete with creaking sound effects and gentle ocean dynamics as it…
Hi iggie ! Great to see you posting about Curvy here - this might be the best move for your app ! (apps like Marmoset Toolbag, XNormal and Anvil/VoidWorld benefited a great deal from the constructive criticism posted here) I remember trying the Curvy demo about a year ago and if I am not mistaken there was one detail that…
Im an evironment artist and I spend 8 hours per day working on my artworks with just one hour of break. My goal is improve my artskils and working more efficiently in less time Do you think is enough? How many hours do you spend? Thank you ;)