I am looking to hire a 3D artist to produce character models for a top-down game. Initially there is only need for a male and female human model, but this may expand to include various fantasy races in future. Already in place are a series of animations, and as such the model must be rigged to fit a pre-existing skeleton,…
I'm doing some flooring for a hallway and I thought I knew what I was doing when I got to the rounded corner section. Turns out I don't. This is for max (not maya) That's just a simpler version of what I'm trying to achieve. I want to bend those stripes around the corner. So that everything lines up. For reference I was…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
Hah, how many times have you heard THAT? Another sci-fi hallway! This is my first sci-fi environment piece though, I promise you, and I do plan on placing the completed version in my portfolio. Critique, please! This is a basic block in so far. I have intents on breaking up the modular walls and changing those stair…
Hi there. I am looking for an artist which is interested in working with me on a game I am making. The game is near the art insertion part. I need someone to help me with the creation of a modular environment and some props which I can then use to set dress the environments. At this point this is all I need. I am taking…
Hello, As part of my studies at University a module requires me to create a vehicle for Unreal Tournament 3 / UDK. I am not a concept artist and as such have decided to base my vehicle off an existing concept. I always work on my 2D skills, but as of yet they are simply not good enough. I will be building a relatively Low…
Hey polycounters, Just wanted to share something I have been testing latelly. For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view…
Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…