Decided to go into the new year with a new project! I wanted to do something a little out of my comfort zone, but still doable enough for me. I decided to work on a gentleman vampire after watching the Interview with the Vampire series. I've already done an incredibly rough blockout this past week, but plan on refining the…
Hey all, I wanted to share some projects that I was working in past period for indie game-dev studio from UK. Druid Leader is one of four characters that I have created. I was using Blender for modeling, Zbrush for HP sculpting, Marvelous Designer for cloth, and Substance Painter for texturing. Rendering done in Blender…
Hello everyone! Im working on this beautiful concept by Pat Masiarczyk. This is the blockout. I would like to have some feedback on the proportions, thanks in advance! :)
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
I'm working on an arcade machine model based on the assets from Cyberpunk 2077. Here's my work so far Here is some final artwork from one of the artists who worked on this asset: https://www.artstation.com/artwork/8eooKO. I used this and some screenshots I took in the game for reference. I'm more or less happy with the…
Hey everyone! I've been working on some animated foliage for UE5, check it out and let me know what you think! Youtube links Grass: https://www.youtube.com/watch?v=m05HyOykfzE Flowers & mixed foliage: https://www.youtube.com/watch?v=d3DQBfDPKNw Available at Gumroad: https://yotomocg.gumroad.com/l/edciy Cheers!
So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…