I'm working on an arcade machine model based on the assets from Cyberpunk 2077. Here's my work so far
I'm more or less happy with the texturing (some of the metal damage needs more work) but I'm not certain about the best way to do some of the detailing. E.g. the central metal block at the bottom is just a cuboid with normal maps on it to fake the panels etc but the block to the left with the ridges is all modelled as I couldn't get the normal maps to look right.
I have no real frame of reference for how many polys a model like this should have so I'm not sure if using normal maps is ideal to reduce poly count or if I should forget about those and focus on higher quality but with more polys
Any input on those points or anything else would be much appreciated!
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I see, thanks very much for that input! I'll see what I can do about getting a better look at the actual model, that's a great idea.