Hello there ! I was wondering, has anyone found a way to work with texture xyz scans inside zbrush ? I'm aware that textureXYZ offers alphas for brushes, and i've purchased them. But i also own some proper face scans from them. I got maya, and i've seen the maya tutorials. But eventually my school trial for maya will end…
My old meshes don't have centered pivots which is annoying, but I can't re-import because it breaks it. Problem is I can't use this grass either because the planes are dark on one side. Is there anything in-engine I can do about this? http://prntscr.com/6n1sgd A tutorial said I had to set lighting mode to custom and move…
Well if the geometry is dense enough you can use Ncloth to animated. [ame=" https://www.youtube.com/watch?v=35fuIvyJ51w"]Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen - YouTube[/ame] http://download.autodesk.com/us/maya/maya2013_getting_started/index.html You could also use blend shapes to…
If you're shooting for blending two meshes together, you don't want transparency at all, you'll want to use a world-space texture projection and vertex colour blending. It will also save on render cost instead of rendering translucency. The major problem is that forward-rendering transparency has issues with figuring out…
@joshmtyler you do can bake out height maps from a high poly on painter. As for the substance designer, there is this great tutorial from Rogelio where he goes about creating pebble shape generator, if you follow it, and at the end you connect your generator in to something like a "tile sampler" in order to scatter those…
Some light reading and tutorials that explain the planes of the face and how to use them. http://philippefaraut.com/store/reference-casts/planes-of-the-face.html http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/images/heads.jpg http://www.gfxartist.com/features/tutorials/14033…
Thanks everybody, that's really encouraging! I'm gonna use your tips and try as best as I can. I already started my first maya tutorial yesterday. Altough, due to work and personal responsibilities I stll think that 20h/week is most what I can get for learning time, at least for now. But I usually have about a free hour…
hmm that might be the best way indeed, but how would you get full control of the desired insets ? If I unwrap the model it is not that easy to tell where to paint in these insets. I am doing this workflow because the tutorial I am following uses it (without real explanation, at least I know now why). no, no animation…
@Shinigami: You should buy this tutorial: http://www.3dnice.net/game_weapon_dev.html its only $2 really cheap and walk you step by step how to model that specific AFG aswell as how to model a Scar-L and bring it into UE4. I also need to learn how to make tutorials as I been asked, or atleast upload some captures Finally…
If i am Correct you are working with maya, have you ever looked up fillet blend tool? now this is only for Nurbs, but it will cover up to objects and fill the space between them. [ame=" https://www.youtube.com/watch?v=QmdlFCmowQQ"]Maya Tutorial: 42- Blend Fillet Tool.mov - YouTube[/ame] take a look at that, just to get a…