Using Vray and 3dsmax. I need to know which map I have to plug into what slot of the Vray Shader. Let's get started with the Refelction parameters. - Diffuse - Reflect - HGlossiness - RGlossiness Thank you so much !
Hey guys, I'm new to Polycount but have been a long-time lurker of this awesome site :) ! Here's a small character, it's got the typical 3 map setup (Diffuse, Normal, Spec) and is just under 2000 poly's.
Hi, I updated my Suite to 2.0.4, but when I open my project I did in previous version, everything goes blank, diffuse, specular,...etc. Even reinstall 2.0.4. Please help me!
Here is a character ive been working on for a short time it is a gorilla with its legs chewed off. Here is the wire frame, normal and diffuse: (First time I've ever used polypaint for base palette...if) Here is the Zbrush screens: ]
This is the first gun that I have textured, and it is proving to be very difficult thus far. Looking for any advice to aid in the process and make this look more believable. Thanks! 4,491 Polys 1024 Diffuse 3DS Max, Photoshop CS3
I'm playing with trial version, I have no SD to create substances for myself. Question: is there a way to use B2M generated textures as materials (paint diffuse/normal/roughness information) in substance painter? If not it really would be handy...
Hey guys and gals, looking to receive some crits on my assets. I usually only do organic so this is different for me. This asset currently sits at 690 Tris, and I'm using a Diffuse,Spec,and Normal Map.
Here are some shots of a game character i have been working on (lowpoly character, diffuse only texture).....now available on playstore. ..thanks. https://play.google.com/store/apps/details?id=www.blackring.com
Hey guys. I am Pegbird and this is my first post. I made this amplifier to practice some hard surface and material definition skills. Software used: Maya Photoshop 2832 tris 2048x2048 Diffuse/Specular/Normal Rendered in Marmoset
Hi, I was hoping to get some critique on this static asset, esp. with regards to texturing as that is the aspect i'm most trying to develop. Mesh is 14.5k tris, 2K normal/diffuse/spec. All modelling and texturing by me.