Character inspired by Ragnarok >Ignore the "line" down the center...he is still instanced. >I will add wrinkles and folds later...Im still blocking out the shape of the clothing. >He doesn't have a left arm...yet >The shield is still basic...and details will be added. - Chels
I've been obsessed with Undertale lately, so I've decided to make some low-poly models of characters in the game. I finished this little guy yesterday. And I'm currently working on Undyne
Is it possible to connect emitters to character models in ut2k4. I've been hunting in a few spots including UDN and it sounds like it could be done, but I can't really find any solid proof.
About the job: Will work closely with Art Director and Production Designer to develop
a stunning characters that captures the look and artistic style of the concept
art Maintain consistent style under the direction of the Art Director/
Production Designer or Creative Director and carry out revisions as required Be a…
Hello everyone! It's been a while since I don't post here. I would like to receive any feedback it would be possible in order to improve this character UVs in case it were needed. It's a project I've been working on for two months. Thanks a lot for your comments!
For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________