Character inspired by Ragnarok
>Ignore the "line" down the center...he is still instanced.
>I will add wrinkles and folds later...Im still blocking out the shape of the clothing.
>He doesn't have a left arm...yet
>The shield is still basic...and details will be added.
- Chels
Replies
but damn
what if some chick will come up to him and say 'hey sexy boy, take me now'?
hell have hours to fiddle with the armor and all till he gets it off..
ok to the point,
feet too small in proportion to the arm.
i *think* head too small too, seems far from the shoulder line, but hard to see exactly whats going on under the armor from these renders
i like his expression ~~
Great start, Chels. I really like the face, and the overall character is very believable. I agree that the feet are too small, and I'd bulk up the lower body to balance out the upper bulkiness. As you begin detailing, invest in some asymmetrical details, and the glove may be little tight around the hand. What's the plan for this character, a high poly model only or generating normals for a low poly mesh? Are you planning to texture him? Anyway, please continue.
Cholden: This is a high-poly character. I'm not that great at texturing....yet.
Rory: I've attached a pic of his torso..
JO420: I have no idea...I'm just following a character design
Shotgun: I'll fix his feet. And as for the other question..
- Chels
and we all must follow the rules, right?
j/k
I'll fix it..thanks
When I get some time off from work, I'll post updates
- Chels
- Chels
Either way, looks like solid progress.