Continuing my blockout is a great space to play around with things like scale and proportions to make sure things feel correct. It may seem silly to put such an effort in showing these early changes, but I am really trying to find the identity of this space before I dive in and put the hours in necessary to polish it.…
@Suprore: I got that design from some of the ref I got online. I found it more interesting that the standard rail you can see on the back of the weapon. I'm not sure if it's part of a heat shield or some kind of mounting platform, I'll have to look into that. @JesseMoody: Thanks for the crits on this thing, man! One of the…
film industry isn't all about working on blockbuster movies in huge pipelines, there's lots of smaller and more specialized companies who have a hand in this as well - and there are films requiring fx work that don't advertise their effects over story. seems i have a film job (albeit classic "blockbuster" scheme) lined up…
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
Smoothing groups are awesome for high poly modeling prototyping. You just select the faces, give diff smoothing groups, apply a meshsmooth set to smoothing groups and voila you have a blockout that you can edit in realtime that will hold well once smoothed again. I cant honestly think of a better and faster way than doing…
Starting up a sketchbook to post my progress and bits. Comments and critique are always very welcome - especially on the materials. Won't be posting that regularly - free-time is hard to come by these days - but trying to put in an hour a day, or so. Starting off with images of the current scene, from initial blockmesh to…
Hello Polycounters! Im back with a new Project ive recently started: The Boiler Room. Yeah, name isnt that original but thats what it is hahaha. Anyways, in my previous project I touched a bit of Sculpting and retopo to create my game meshes so this time Ive decided to learn some hard surfacing skills and how to…
Hello, you might have seen these things: https://vimeo.com/96567765 or https://vimeo.com/89763036 I don't make threads usually because I feel like a retard and make a million mistakes until I get something I like then post that and pretend I knew what I was doing. Well, I actually kinda think I know what I'm doing on these…
So it's been quite a while since I've pimped anything, but I have a few things I'd like to share. A majority of this pimpage deals with having my work published in 3D Artist Magazine, which was very exciting. Over the past 8'ish months I've gotten work into a few issues of their magazines. I'll start from old to new. Right…
Update: Figured I may as well have a polycount thread as well for my ArtWar submission. https://forums.cubebrush.co/t/art-war-3d-the-saws-mrhobo/1940 So I figured I would constrain myself by being over ambitious for the competition, instead of one character Im doing a team competing in a futuristic mech based combat sport.…