So I figured I would constrain myself by being over ambitious for the competition, instead of one character Im doing a team competing in a futuristic mech based combat sport. Its a 3 on 3 sport with 1 goalie mech and 2 striker mechs on the field running the ball and fucking up the shits. The Saws VS Whatever the Hell I Come Up With a for an Opposing Team Name.
The actual assets will be: 1 Goalie Mech 1 Striker Mech A lot of decals for mechanical details, nuts, bolts, panels, HUD elements etc 1 Pilot 1 Head 1 Helmet for Pilots 1 Sportball
Everything will be colored with vertex colors/tint maps to make this all a little bit more manageable Heres my blockouts from last week
The chassis/cockpit area will be the same with the legs/arms being what defines the role of the mech. The Goalies arms and legs are done and the cockpit is sorted out, only the lower torso and the pilots chair are left then its on to the arms and legs for the Striker mech.
Cockpit- Screen wraps around the interior, I'll have a bunch of HUD stuff layered on top
Cockpit opening closing sequence
Some of the decals with more to come, I actually need to go back and adjust these so that they read as indentations and not as protrusions. All bolts/screws etc will be decaled onto the mechs.
Thanks! Sorry for the abandoning this, but Im back on it now and intend to carry it to completion. I have reworked the goalies upper leg a bit to be more stable looking and I finished the base high poly for the striker mech as well as the base mesh for pilots.
I'll be focusing on the pilots in zbrush next and expanding the number of decals I have for mechanical details as well.
And now the sisters have been refined. Still not sure about the hairstyle on the right, she's supposed to be the 'fun' one but not sure if hair buns get that across.
Hair buns kinda do, usually tied hair on each side (or pigtails) tend to look more youthful. It depends on what you are trying to go for, the buns can look kinda "youthful, naive or cute" fun or if you where to do the tied hair kinda spiky it could look like more of an "energetic or fiery" fun you could try short spiky pigtails instead. Either one could work, it just depends on the feel you want.
@Alemja Thanks! I think youre right about the hair tied on each side, I feel like thats key. I have shown it to a few others and the general consensus is that hair buns as they are now, dont feel quite right so I think I will try those puff ball type of hair buns that are more in the back than on the sides.
Well I found a solution for the fun one and made the base for the pilot suit/team uniform as well as the helmet base. I wanted them to feel like a cross between sporting equipment, and a flight/racing suit. The sisters wont have the helmets you'll only see them on the opposing team. Next up is detailing the suit and helmet in zbrush and polishing the hairstyles
@TeriyakiStyle Unibrows are going to make a comeback man, just wait In all seriousness good point I saw it myself and was wondering how it was reading, I'll either shorten the eyebrows or reverse the angle on the inside tip. Thanks!
Congrats on finishing this Charles. Really love the style you went for and you nailed it I do think the may26 renders/lighting did better justice to your high poly sculpt, especially the face
@Tits Thanks! And I agree about the new lighting on the face. I was trying out something new and may have driven the lighting bus off the cliff there. Something like this for the face shots probably would have been best, but I intend to try and get something closer to the may26 shots once I start baking/texturing:
@Louisk Thanks! Thats a good idea. I will probably keep the straighter jaw line for the leader and the tough one (It gives a certain grace jones look that I think says 'strength/confidence') but I think the jaw adjustment is perfect for the fun one and give more of a youthful appearance. Also thank you for the paintover GIF, its super helpful
Replies
Sorry for the abandoning this, but Im back on it now and intend to carry it to completion.
I have reworked the goalies upper leg a bit to be more stable looking and I finished the base high poly for the striker mech as well as the base mesh for pilots.
I'll be focusing on the pilots in zbrush next and expanding the number of decals I have for mechanical details as well.
I really love the stylization you have going on!
In all seriousness good point I saw it myself and was wondering how it was reading, I'll either shorten the eyebrows or reverse the angle on the inside tip. Thanks!
Really love the style you went for and you nailed it
I do think the may26 renders/lighting did better justice to your high poly sculpt, especially the face