Hey, I'm an active ZBrush lover but I've run into some stuff that I hate doing over and over again, and other stuff I thought they should have added into r8. So I tried to make all those things as quickly as possible and that is what this plugin is about. I will also keep updating this as I run into more issues. My…
trim smooth border brush. Its like.. the planar brush meets the mallet brush and will blow you away! You can find it in the brushes/trim folder in your zbrush install directory. You can easily create that layered effect with it just by going back and forth along your bumpy surface. Give it a try. See if that helps? Maybe…
Hello PC, I`m just keep digging in Zbrush and have some quite dumb question. Here is my pipeline of making destructed pillar. - Created base mesh of pillar in 3ds max low poly - Imported in Zbrush and subdivided it a couple of times - Used clay tubes, smooth and crumple brushes to give geometry rock look - Assigned some…
Here's an alternative: Begin with the Zbrush standard base mesh. Use the move brush to reshape it to fit your needs, and save out a copy. If you want to reduce the initial polygons, you can "reconstruct subdivisions." If you need some custom topology, you can edit it with zModeler. But for a normal human, the zbrush base…
Hi, I'd like to share my video tutorial, it's designed to teach people who are new to sculpting in Zbrush. [ame] https://www.youtube.com/watch?v=bcJ5kvXVQI00[/ame] You can find full details and buy at - https://gumroad.com/l/ZtxX It's ideally meant for total beginners who have no prior knowledge of Zbrush, but perhaps…
[FONT=&]I've never created a brush but I have created an alpha so I'm just trying to clarify the difference between creating an alpha and using that under let's say the Standard brush versus saving the alpha as its own brush. I understand how to make the brush specifically; however, I'm overanalyzing the necessity to…
Basically what I would do originally do when I wanted to create a complexed shape in Z brush would be to import multiple meshes and then decimate them together. However ever since Zbrush R7, I found to my displeasure, I would decimate (No matter how high the setting was) Zbrush would decimate it to some crazy high number…
I think OP meant what zbrush calls "creases" probably. A way to turn hard edges to zbrush creases so hard edge would stay hard when you hit "divide" button. It's possible to do if you apply a separate material to each smooth group in your 3d soft and zbrush would import it as fbx polygroups. Then its "creasePG" button in…
i use max 7 but got zbrush2,i want to get stuck in on normal mapping on my next char. I have zbrushcentral on my favourites and will read all, can anyone tell me if i made i lo poly model then imported it to zbrush sculpted detail,would i then be able to make a noraml map and have it show in max? Do i need to model a hi…
@ Passerby This is what I would like to do as it is straight forward, but several key Zbrush features don't work too well on this scale, although it seems ok for basic sculpting with the basic brushes. @ElleKitty If you export manually into Zbrush it seems to automatically re-size the asset to its own 2x2x2 dimensions, so…