Hello! I painted my mesh in Zbrush and i baked color ID map in Substance Painter to a low poly model. Question is, how can I actually see this color? Becouse I want to work with this color further in Substance Painter and render it but i CAN NOT do this with this color being invisible. Can somebody help me here?
Hello, i'm pretty new to substance software, but i hope this questions would make sense. First of all - how can i achieve carpaint look with substance painter? I'm making a car game model for a first time and i really confused about it. I thought carpaint would be default material in SP2, but it's not. Then i looked up in…
hey Substance Designer And Zbrush Personnal Work 01. sloppy brick wall Material study of a sloppy brick wall created in Zbrush and Substance Designer. https://www.artstation.com/artwork/XBZgrn
Is an rx 550 enough to use substance painter? cause that is the only card i can afford and the rx 560 and gtx 1050 have all been inflated in price. Has anyone here have experience using substance painter with a entry level gpu? Thanks.
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Hi there,I have an issue with Substance, basically when i try to bake one object it work just used a FBX as Highpoly, but It dosn't work with an OBJ file, in the previus versiono of Substance, I had always used an OBJ file to bake. Please help me
Can anyone update me/us with some Substance Painter painting over udims beta review?? No one is talking about it. They are supposed to release SP 2020 at some point this year, but already some lucky people are experiencing the beta feature. Does anyone know is this is challenging MARI ? I had to learn Mari Non Commercial…
hi i am quite new to substance, and i have not learnt anything about creating materials yet, i was wondering if: is glass even possible? as i've not found any videos or materials on substance share i would use marmoset but its a little expensive at the moment
Hi, I am currently using Substance Designer to create textures and come across a few issues... I understand that realistically, Roughness should be linear space and therefore Not SRGB whilst Albedo requires SRGB but within SD there are no options allowing me to have one off whilst the other on, if I turn SRGB off for…