Hi guys, I'm trying to export this entire scene out of Marmoset so I can open it unreal and get some badly needed environment fog. I'm unable to find any options for environment fog in marmoset. So I was wondering if there is some way to export the whole scene out as an FBX or something, I know I would lose shaders and…
GGX does indeed adjust the roughness curve. Some renderers have specific expectations for map calibration, some just take a standard map. Here's the XML for Toolbag 2 export vs Specular PBR (GGX): <ProjectPreset> <UseMetalness>False</UseMetalness> <FlipY>False</FlipY> <Maps> <Albedo/> <Specular/> <Gloss/> <AO/> <Normal/>…
you can either just go to file export and export it from there, or you select the brushes you need and convert them into a static mesh and export it from the content browser.
Hello Polycount, It a great pleasure for me to announce the availability of MESA 2.0 MESA is a tool-set of scripts for Autodesk Maya that can Import and Export to the Source engine. This is a list of the new functionalities and improvements than MESA 2.0 brings. * The new environment System is now completely independent…
Hello So basically iam a maya user and my client needs the output in 3dsmax scene file with some materials applied and also the smoothing groups. So i applied the Soften/Harden edges in maya and exported the file in format OBJ to 3dsmax. But in max unless i apply the modifier "Edit Normals" the normals aren't looking fine.…
Hi folks, I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory. In content it creates: Content: - Megascans -MSPresets We'd like to put the megascans assets further down into our Environment directory, thus keeping all the junk out of the way for Code…
Hi there! I just finished a small animation (300 f) for a prop I did and I wanted to import the animation to marmoset for rendering but I read that marmoset just works with maya for this. So I downloaded a trial for maya and basically I just want to export my model to maya from 3ds, and output it from there to marmo. I…
It seems kinda stupid, but i am not able to export my viewer with a backdrop. I add a backdrop with image in the scene, when i export as "MarmosetViewer" the backdrop is gone so i see only the "blurrde sky background". What do i wrong? Is this even possible?
I'm trying to use Keen's Batch Exporter, and it works great except it forgets the export path to my UDK content folder between sessions. It's a pain to re-point it, and also type in FBX again. Is there something better?