We are looking for someone with a solid knowledge in asset creation for games. Modular assets are expected from you. Join an indie team of 6 in the creation of a cool game. The game has been greenlit on Steam, which means that we have a solid distribution channel for the game. Check it out here. All those who are…
If his wife left him, he should have a hell of a lot of spare time for sitting around in his underpants, talking to elves and goblins in his favourite videogame, amirite? I love how he's blaming games for wasting a part of his life - I resent the video (and the guy in it) because of this - All he needed was to take stock…
Supposed to be low poly, but i love details way to much so i ***** it up. I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing. and maybe export it to Zbrush to make a high poly version of it, using normal map.…
Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
its not even listed in the polycount software wiki of tools used for concepting but its really blown me away. what I love most about it is the line stabilizing feature, I have the worst line control ever I swear, yet I can do clean lines. its my go to sketch app now, only features it lacks seems to be cropping, which is a…
Hello, I just finally made a polycount account after numerous times lurking. I'm in my 2nd year at the Art Institute of Dallas. I can't wait to get to posting and getting feedback from others. I am making this post for just that actually. I am looking down a career path in Environment and Level Design. I've been told these…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Well first off, I´ve got no clue about the WoW Universe but maybe this is still helpful. You said you were going to make a twist because usually these elves don´t act like that. I think they still look incredibly "normal wow elvish" though, so you might want to exaggerate that twist even more. Make them less beautiful,…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…