Hello! Im yet another 3d artist guy trying to get a job in the wonderful games industry. Im therefore always looking to improve my skills and got word of this great site to learn new tricks and to showcase my stuff for c&c, so yeah, thats what Im doing. This is a supposed to be a sort of worn down Californian style service…
[ QUOTE ] That was a pretty vague question and now the links are broken to the images. Can we get some more info? 1. What version of Maya are you using? 2. Is this a problem in the render or the hardware view? 3. Are you using high quality rendering? 4. What format is your texture, tga, psd? 5. What exactly is the effect…
I'm not sure if I worded the title right, but if anyone who knows how the technical stuff works could shed some light on a question I had. If I have a mesh, lets say for instance it's a brick wall. We'll say the wall is made out of 9 bricks. The high poly has been baked to a plane and you have your texture for the wall.…
oo this is a good one. i always found this thread to be fairly insightful with the wood and what not http://www.polycount.com/forum/showthread.php?p=1259024#post1259024 @Micah i have to say it also the bevels in the brick are waay too huge. i know you tried to quickly fix them but it still has a fairly brich-ish look. i…
Man s620ex1 that was a really good and helpfull crit, thx for your time to write all that useful stuff jeje :3 . I have been playing around with the Normal and Spec maps to give it a little bit more of photorealism, I followed your advice and went to diferentiate the brick from the Soot trough the spec map (if I understood…
Yeah about bricks, i made 6 single bricks and than build a wall with it After that i bake all this geometry to plane About bricks material(It`s vertex blend material between bricks and concrete) Here some screens that i think may help It`s a whole shader Gloss Spec
Hello guys, i am on it to make a stone texture out of combined single bricks made in zBrush. After fast sculpting i applied a tileable texture to my brick and polypainted it. But i get these strange artefacts in the middle of the brick: Here is the sculpted one with no texture paint: And here you see the brick with the…
everything is gorgeous, would love to see this lit at nighttime (spooky childrens hospital) + to the bricks please! very curious how you did your bricks, reminds me of the bricks in crysis 3 (also incredible) please post any screen shots or your process for having the bricks like that! would be very helpful. just an…
Hi there, I'm working on a tilable wall in Zbrush. For a first attempt at an environmental prop in Zbrush I don't think it went too badly (plenty of room for improvement though). Attachment not found. At first I just UV mapped the bricks in Zbrush and imported the low poly mesh, with normal map, into Maya. Quite simply the…
Hello all With Max's Bipeds, is there a way to copy TCP atributes from one keyframe to another, and from one object to another? Or even better, is there a way to make the 'copy pose', 'paste pose' and 'paste opposite' take the TCBs values into account? Another question : is there a way to totally disable keyframe smoothing…