I've just started to try to get into creating characters for video games. I just have a question about the beginning part of the workflow. Alot of people seem to suggest starting with a base mesh created in a program like Maya and then sending that over to ZBrush. Is there any reason why you would make the base mesh rather…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
Hello
people, My name is André, I’ve been doing research into the how of designing a 3D (environment) Production Pipeline for Virtual
Reality training. My goal is to have a pipeline that would allow us to build training environments as efficiently as possible. Due to the nature of the training, our environments are…
We have been looking at this at work the last couple days and had been wondering about the import of custom brushes and Decals. So far it seems that with the brushes you cant import them in unless it has a JSon file to go with it. Hopefully I am wrong. We also have looked at the decals and there is no Opacity slot for the…
Hello everyone! I am currently writing my bachelor thesis at the University of Skövde in Sweden and right now I really need your help! In my thesis I study the viewers opinion on different elements on game covers. Therefore I have created a survey that contains one game cover made in three different versions. In this…
Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
Hello everyone. This is my first time posting here, even though I use to come here a lot. I'm pretty sure that what I'm going to ask you has been posted a thousand times yet, but I feel that I have to ask for your help right now. As you may know, VALVe introduced a "Steam Workshop" for TF2 modeling, and me and a friend…
Hi guys, this is my first attempt to do light maps, I've read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions. 1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ?? 2 - Can I have massive…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
article about men afraid of getting fired for looking old Guys, is this true? Is it like that at any games companies you know about? It all sounds like a cover to hire cheaper workers to me. Because the whole idea that only young people come up with new, innovative ideas sounds like total nonsense. I doubt there is any…