I've just started to try to get into creating characters for video games. I just have a question about the beginning part of the workflow.
Alot of people seem to suggest starting with a base mesh created in a program like Maya and then sending that over to ZBrush. Is there any reason why you would make the base mesh rather than just dynameshing the body then retopologizing it?
Also, if any of you fine people know any good courses or workshops where I can go from basically a beginner to around intermediate or higher with the character creation process, please direct me. I'm a bit confused about how to start learning the whole process.
Thanks!
Replies
Here's a Gumroad workflow overview tutorial I did recently(shameless plug ) It shows one way of creating a character through the full pipeline: from 2d concept to animated in-engine(UE4)
https://www.youtube.com/watch?v=hdB_ilJ6wT4