Hello everyone, i hope that all of you are doing good ! I allow myself to make this post, because i need some good advices. Actually, i was asking myself some questions, because i'm trying to get specialized into hard surface modelisation. I would like to become a weapon/vehicle artist for the next years. My project for…
I did a sofa in 3d with zbrush, made a low poly version, ready for working with unreal engine 4 so with 2 UVs channel. Then I found some mistake in the anatomy of my sofa so why not export the low poly to zbrush with the move brush arrange a little bit; and surprise, surprise, I export in fbx and re-import into unreal and…
Hey guys, hope some of you can help me resolve an issue I've been unable to resolve. I'm currently in the unwrapping phase of an assault rifle I'm making, and 3DSMax keeps insisting that my UV shells are inverted. Take a look at the picture below: As you can see, the UV shell looks identical to the face I have highlighted.…
Hey everyone, I have this sword model: I want to UV map the object so that I only have to texture 1 side of it. How would I go about mirroring the UV's? When I UV map the hand guard, I will only be mapping one of them and just duplicating it in the final model. If I were to uv map this now, I would end up with 2 sides of…
OK, so I modeled a water tower, and mapped out all the UVs, and being that it is my first attempt at UVs I would say I did a decent job. But Mudbox would like to differ and says they are broken when I try to import it for texturing... I don't understand what is wrong with them. I need to know what the problem is, how to…
I want to attach small objects together to reduce draw calls in EU4. However does that mean their UV's will all have to exist on the same UV map? I have several fasteners. I want to make a UV once and duplicate them, then attach them together. They should all share that UV right? Then if I want to add a different type of…
Basically, my previous experiences of UV Mapping comes from Max or Lithuvmap. The character model is one object. My previous experiences with other 3d Softwares is to split up the object, but with Maya if you do that then you can't weld the vertices together with the split object. If I continue to work on one object, then…
Since Silo's uv-ing is still a bit bug-riddled and useless to me (no merging in the uv-editor? wtf), I use Roadkill for that part of my workflow, also because of its coloured stretch-display, which is quite nice. I was wondering if anyone could help me with a problem though, since I can't seem to get mirrored UVs the way…
Hi there, Throughout modeling a character I made, I UV Mapped it before mirroring the other half of the mesh. However, I have since moved a few verticies here and there just to better manage the topology and so the UV Map does not precisely matchup with the model. I was putting an experimental texture on the face of the…
*EDIT* Looks like I put it in the wrong thread, was supposed to go into Technical Talk. Any admins know how to move these posts? Thanks!! Hello, I have a question about optimizing your UVs for better Seams, as I'm having issues unwrapping the faces which would eliminate the harsh seam altogether. I'm basically creating…