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How to mirror UV's

Youngy798
polycounter lvl 4
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Youngy798 polycounter lvl 4
Hey everyone, I have this sword model:

dfeLsbD.png

I want to UV map the object so that I only have to texture 1 side of it. How would I go about mirroring the UV's?

When I UV map the hand guard, I will only be mapping one of them and just duplicating it in the final model.

If I were to uv map this now, I would end up with 2 sides of sword, I want to make it so that I only have 1 side, but it applies to both faces of the sword, the same for the rest of the pieces.

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