This has happened on 2 different machines. Desktop with an ati video card, and a laptop with a gtx 550. Left is painted on diffuse layer 1, right is on 2nd layer. Opacity is set to 43 and I laid to strokes with the projection in green, the one on red using the standard brush.
I didn't model this, it was made by ImBrokeRU, I'm sure many people have seen it, but anyways, I textured this a few months ago and it seemed good back then ( Somehow ). But I re-textured it and it took about roughly 5.5 hours but I fixed it. Here's the comparison. BEFORE >> AFTER >>
Is an rx 550 enough to use substance painter? cause that is the only card i can afford and the rx 560 and gtx 1050 have all been inflated in price. Has anyone here have experience using substance painter with a entry level gpu? Thanks.
gerrr, i guess it didnt like me... Marketing: 3.9 Design: 8.3 Accessibility: 5.6 Experience: 6.4 Overall: 5.5 basicly, no one knows about me, my code is outdated, and i still use tables not CSS.
I'd like to convert say a Red value of 255 to Alpha value of 100, and Red value of 0 to Alpha value of 0.. it'd be best if maps didn't need to be generated or processed as there are a large number of objects that would need conversion.
As the title says. Since I doing mostly handpainted stuff these days, I have not much need for it. Price is 550 USD. Since Zbrush costs $795 now, you would save whopping $245. Please note, it's a license for OSX. Not Windows. Contact me directly at mail(at)juicyvitamin.net if interested.
@BlueBow131 I suppose Array Modifier with Object Offset option is the way to go. https://youtu.be/ydWx28a0VvQ?t=155 Basically, you will need to fiddle around with the link shape and Empty object offset and rotation. If after watching this video you will have questions feel free to ask.
I'm a very mobile freelance artist, it's easier in my situation to own a laptop. Hmm...to be honest, I was expecting at least $550, but I hear where you guys are coming from... Ah well, guess its better than nothing Ay? :] Thanks for the help folks.
Its for a RTS its 596 tris they said 550-600. the only parts that are done are the face (might redue it so he will be pissd looking) the hands, and the coat front -the bottom pockets. Thanks brome the one on thr right is the new skin, the left is the crapy old one.
This was done for the Stainless Steel Art test. 550-600 tri(mine just hit 600) model for a RTS, with a 512 texture map. Heres what i turned in. Kinda late for C&C, but thought i would share since this is just my 2nd post here.