Ok here is my problem. I dropped an item (not centered which should not be a problem...but def is for modo) and select it and want to upscale it uniformly. Problem: the Gizmo for Auto Center stays at the origin (it's set to automatic). No matter what i set, none would provoke a behaviour by which the gizmo would appear at…
I have been using XGen for a week and I found a solution for this, I recently had the same problem, Maya crashed and then it doesn't recognizes my XGen collection and description either, you have to open the XGen window and select "Import Collection or Description" and after that choose the Collection tab click on the…
One other question with materials: I have a character with his pants, for everything it's just one single object skinned and animated. I need to have 2 materials though, one for the body and one for the pants. So here's what I did when I exported in fbx for unity: I had the character with the lambert1 already assigned on…
There is a setting in the Maya preferences that defines the accuracy of your mouse selection. Having said that, whenever I've modified the Click box size value to something lower for more precision, I find myself frustrated later because I'm forced to be way more precise with my mouse selection. :sweat: Creating a couple…
Not sure I am understanding your description precisely, but I've rigged similar things in Maya before. Like you described, I had a blend of weight paints along the straps so that they stretch, and then with the rigid piece, I select the entire mesh and give 100% weight to the relevant joint so that we simply follow it. In…
dropbox is also pretty awesome. You can use it not only for images but sharing all kinds of files. You get 2 gigs... FOR FREE! www.getdropbox.com Simply put your images or whatever in there, in the public folder if you want to share 'em. Right click, select the dropbox tab and select copy public link. Great tool for…
Enough with the complaining, here is a modified version of the built-in OBJ export script, with this option added: The added "Include Object Transform" will allow you to export OBJ with or without current object transform. In particular, it will ignore the "world matrix" of currently selected model. So for example, if you…
I was having the same problem with Windows 8 and this thread helped, the solution appears to be similar to Ben Apunas solution. So thanks Ben. I was getting warning beeps every time I used the bracket keys to resize my brush, the apparent solution: * Navigate to Ease of Access via Control Panel. * Select Make the keyboard…
Eric, I had a different not long ago and you asked me to download the sample model for that too. No problems with the sample models whatsoever. I tried creating a super basic normal map, and even adding that didn't work. There is something either completely bugged or i'm not understanding ddo. It just won't create my…