TeeJay: This is just some old fashoned texture making. I make my textures by painting the branches and mixing it with photo sourced textures. In this case I Frankenstein'd a bunch of fir sources together. Pain in the but... but it would take forever to make the high poly of that, let alone bake it. I'll show my textures…
Tinman, Gmanx: Agreed. I'll go back and make all these touch-ups after testing in game. I can't totally trust max's viewport for how it'll turn out, but if all this crits still stand once viewed there, your ideas are going in! Johny: Funny thing, I actually went into the blue channel and REDUCED the contrast of the texture…
First off you want to take a look at the big picture and identify which elements are similar, you have a lot of the same trims repeted accross your asset using unique textures, these could all be one tiling trim texture, you have the entire base material that should be one large tiling texture, i know you'll want to have…
I'm using Max to bake color maps, the problem is that in some places I get blended colors instead of consistent colors. This works with ddo but makes masking in Photoshop more tedious because in areas where two different colors met there are often pixels that are missed by the selection. I tried adjusting the render…
@Radiance80 Welcome to Polycount. Consider checking out the forum information and introduction thread. Why something is modeled one way in one example and differently in another often comes down to the specific technical limitations or requirements of each project. Both approaches are used to optimize a specific aspect of…
So I'm still pretty new to Substance Designer, but I am getting the hang of it. I am using it on my stylized pirate character. Right now trying to make a believable fabric/cloth texture is killing me. I'm using one of the default fabric substances to try and blend the material onto my base textures, but I can not get the…
http://www.rusteddreams.net/faogen.html I'm a long time lurker here, just thought I'd drop in and point out what might be a very useful app. Faogen is a free ambient occlusion baker that takes a uvmapped mesh in .obj or .lwo format and bakes results to a texture or vertex colours. Vertex colours are unfortunately output as…
I want to make textures without meshes at the moment, I'm using ndo 2 to make the basic shapes of the textures, but then when i create diffuse ao and other maps for it in 3do. How am i supposed to do the diffuse? I tried using the smart materials or the materials and they are all way too tiled, the scale button isn't there…
OK, I understand I'm coming across as defensive rather than having an open and listening ear; but it's just the way you say the critiques that make the difference. I'm a sensitive person to begin with, but all of you are telling me to get rid of my portfolio entirely and rather harshly. "Half of your stuff on Artstation…
Well... hello again! Life's been pretty hectic if not downright chaotic. New apartment, new roommates annndd new computer after the old one completely fell apart and took a lot of work with it (not having a computer sucks!). :anguished: BUT, now I'm back on track! I'm currently learning Substance Painter. It a huge…