http://dylan-brady.com/ looking not as much for comments about the layout of the page and more about the general and/or specific quality of the pieces. General "you suck" comments appreciated along with anything that stands out in terms of quality: "this doesn't look as good as the other pieces" "this PART of the piece…
I am currently reworking an old project that I started my first year of grad school in preparation of getting my portfolio in order. This project is a abandoned laundromat. I am basing my concept off the photographer Lori Nix that did a series of prints about abandoned spaces entitled Abandoned: But Not Forgotten. I will…
For one of my projects I am working on creating a city, which uses buildings with various materials assigned to different parts of the structure. As of late though the FBX export of the city layout does not include all the material definitions when brought into Unity (in particular the two buildings shown with the red…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…
Here is a small display of my progress for November: I'll need to adjust the color values for the final piece, but everything is starting to come together. I'm currently working on the main body, after which I only have the right-hand chest armor to complete. Once that's done, I'll re-layout all of the UVs for final…
I like your portfolio! I'd say throw it onto ArtStation because there are so many professionals there. One thing which stood out to me is the usage of polygons on your couch. You've used more than necessary on the back part of the couch and not enough on the roundness of the arm rests. You should probably work on scene…
"•No action points. The game uses a move-and-shoot (or move-and-move) dynamic. They don't want people piddling around counting individual action points." FFFFUUUUUUUUUUU Neox, Jagged Alliance: Back in Action doesn't have fog of war, apparently. Not even an option D: Actually, you do. When your base is invaded by aliens,…
Unreal's Reflections and Sun Temple scenes got it nicely. They have big-radius probes for general reflections and smaller for places and objects that require more precision. Many walls are separate objects (instead of huge modules). That means they have unique pivots, catching reflections properly. Sun Temple Reflections…
You could use alt key combination : hold alt then click and hold with mouse of tablet pan then release alt you be able to zoom Other way to zoom is with + and - or there is dedicated button in transformation drop menu called scale edited object same button can be found in the space menu [holding space] or on the right side…
Yeah, my bad, my post came out the wrong way. What I really meant to say was, painting a texture with a UV layout like in the OP (single UV island) was what made more sense to me, visually... I have to handpaint my stuff since I don't have a 3-d paint program. Psyk0: Thanks! Will take a look at this.