Awesome work, the moment i saw it it reminded me of a picture I took in Uppsala I think the buildings could use a bit more color variation. Like this other pic I took also in Uppsala, so not only the grunge and tear but also variation on the color that can also be more expressive around the grunges. Also in the color…
Hey polys,I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks? I found this tool which seems like a good solution.Let me know if you have any alternatives. I plan to…
Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
CP:Incursion is looking for artists to come and work on our newest level, Streets! Profile ____________________________________________ Name: Streets Status: In progress Location: Munich (Central) - Germany Scenario: Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in…
Virtus Learning Hub Game Jam What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you…
About the
Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of
high-quality video games for mobile and stationary platforms. Since December
2013, the studio is part of the Koch Media Group, a world-leading producer and
marketer of digital entertainment products such as software, games and movies.
The…
First of all a big big thank you for the video! and a big Wow! I am so greateful! This video further develops an option I did not even consider which Alex_j brought up - rigging a manequin. My only apprehension and this also relates to your question about the final product is that the result might be a little bulgy and…
Here is the environment you will be improving Quick gameplay tease, we have a ways to go but it's quickly shaping up! https://www.youtube.com/watch?v=1VO7M1hgkjA We're looking for an artist who can whip up a fantastic blend of rock and floral elements and create modular type assets in this realm at a very high quality. We…
AI is not coming for experienced studio jobs in the next decade. Its output is pretty random and you pick stuff out of the output. But with games you tend to need very specific input into the engines. By the time it does come for those jobs, we're going to have plenty of other problems related to the tech.