Roosterteeth Productions is looking for a 3D character artist for our current and upcoming productions. Please Contact monty@roosterteeth.com www.roosterteeth.com
Very cool stuff. Your material definition is stellar! Some critques... The first guy his arms look a tad short and the biceps are short as well and the insertion point under the delt looks off and sorta weird. Some of this might be a result of your posing if you used a t-pose to model him or something. The second…
oh hell yesssss. nice to return to this one! on first glance i felt like, the calves worked better in the old version, felt more natural. front view works nice but back feels oddly shaped to me, very low hanging and symmetrical
Building the composition based on the sketch. I used one of the rigs and character models I have made for a "notsoshort-film" I am working on. He's got more of an oriental vibe, but it will do. He's mostly going to be a silhouette here. I blocked out the street lamps, sofa, table and firepit. Usd is now referencing the…
Another character attempt... will finish Steiner!...but later... Velocity from Top Cow based on Kenneth Rocaforts drawings... they are sexy as faaaaaaaaaaak. Please tear apart my anatomy. Need some fresh look.
Hey I'm a character artist living in Poland who is looking interesting and challenging jobs. Provides constant contact, punctuality and quality of work. Portfolio: https://www.artstation.com/artist/polako email: marcin.polak93@gmail.com
Some of my friends are working on a IOS game - Fodderp, I'm helping out by concepting and modeling character for the project! Here is the first 5 units, I might post more of future concepts later on.
I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
Hey all, here's a police character ive been working on for a project i was recently part of, ill post the progress up to current state. Feel free to leave any feedback and crit. Cheers.