Natland: Thanks! I plan to do a better render of him soon! Nice batwoman by the way.
valuemeal: Thanks!
Ignacio_G: The Robot was made for high res purposes only. I created the low poly and normal/ao maps for the Raptor but did not do the color/spec maps, so I mainly wanted to show the sculpt.
Things like the trim on Oka's clothes were made by polypainting the pattern with black on a layer, converting that to a mask, and using Inflate from the Deformation palette in the Tool palette. The folds were also kept on a separate layer as well, sculpted without the pattern layer visible. This allows creation of the cloth patterning closer to real cloth pattern design, before folds or wrinkles set in. You could also unwrap the mesh instead if you have a lower subd level and apply the mask to the flattened mesh by creating an alpha in Photoshop of your cloth pattern.
Been a while since posting to this thread, so I thought I'd add some new stuff! Here are some anatomy studies from Scott Eaton's Digital Figure Sculpture course. Awesome course and highly recommended!
Thanks very much for the kind words Paul! Sorry to hear you could not make the course. There will be a downloadable version released in the near future on CG Society as part of their CG Training on Demand.
Here is another lunch sculpt based on a Creaturebox illustration as well!
Here is a quick paint job on the real-time version of Reanimort from Creaturebox, The Monster Volume by Dave Guertin and Greg Baldwin. Painted in Substance Painter and rendered in Marmoset.
Been quite a while since I posted to this thread but here is a fun sketch from an inspiring book from my childhood by Lee J. Ames, called Drawing Beasties & Yugglies...I think this one here is a Yugglie:)
Replies
Lol, wow, we went to the same school , but it appears you attended and graduated ten years before I did.
Same major and design goals too! Wow...
Natland: Thanks! I plan to do a better render of him soon! Nice batwoman by the way.
valuemeal: Thanks!
Ignacio_G: The Robot was made for high res purposes only. I created the low poly and normal/ao maps for the Raptor but did not do the color/spec maps, so I mainly wanted to show the sculpt.
Things like the trim on Oka's clothes were made by polypainting the pattern with black on a layer, converting that to a mask, and using Inflate from the Deformation palette in the Tool palette. The folds were also kept on a separate layer as well, sculpted without the pattern layer visible. This allows creation of the cloth patterning closer to real cloth pattern design, before folds or wrinkles set in. You could also unwrap the mesh instead if you have a lower subd level and apply the mask to the flattened mesh by creating an alpha in Photoshop of your cloth pattern.
John
Its really awesome to see your work
Here is another lunch sculpt based on a Creaturebox illustration as well!
[SKETCHFAB]784857871e63470f9e6563011ca52a86[/SKETCHFAB]
ambitious_nomad: Thanks for the kind words!
slosh: Thanks again Satoshi! Always appreciate your feedback!