ae. - Thanks, dude. Almost there. futurepoly - Cool, I definitely think of this as a game environment imitating arch viz. BTW Celeryland is one of the best things going. tristamus - :) When I read 'subtle checker pattern', this was the only thing I thought of:…
Since the hair object is parented to the head joint, and I assume the control curve for the hair is not parented to the head joint, the hair object and control curve are in different coordinate spaces. When you freeze the transforms of an object in Maya, it will only freeze the object to whatever space it is in. If you…
1) The shape of her head. You should probably separate the hair from the head. There's a big enough transition there that it should at least be modeled in as a step if not a totally separate object. If you ignore the hair, her head is taller than it is wide, its the reverse on the model. 2) The shape of her dress is flat…
I followed this advice guide from earlier, when i was told the arms were too long~ I followed this ref for the body proportions (pic taken before i shortened the arms)~ The neck looks odd because i hadn't joined the 2 sides (the body is mirrored until i join it into 1 ready for texture etc.) No UV maps. Yes, it's all…
Edit: I've heard good things about the Stafford course, it's probably worth looking into. I've also heard good things about the games art course at Derby. I would certainly recommend a focused course rather than a 'jack of all trades' design course. If you feel that you should have applied elsewhere, it is definitely worth…
At first I was going to comment on the shape of the model itself...but since I just finished playing some good 'ole n64 games....I think if it had a better texture it would be passable. Are u one of the Heajes? I saw some stuff from another heaj that had superb texture work, you should ask that person for some pointers on…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
Not much more can be said about it. Blame! is an amazing series. I read it years ago... I should probably read it once again, now. It should be required reading. :) I've always wanted to try and recreate something from Blame in 3d. I'll add it to the list now that I've remembered... Apparently they are working on a Blame!…
hello guys and gals and all inbetween , well I spent a big chunk last night reading and playing with xnormal and finally figured out a few things.....now heres the issue, at the moment every time I Try to render out my character in a 2048 map no matter what I do the results come out way to stiff and clumpy, while as a max…
I don't get why you think that. The game forced you to be online for a single player game. If you lost your connection, you lost your progress. "Invasive" probably isn't the correct term in this instance. Maybe "abusive" would fit that particular DRM. My main problem with those types of measures is that they wreak of…