Repetitive, boring tasks that seem to have no other purpose than to artificially enlarge the content. Even though they are mostly optional, they distract and you don't know it's such a kind of task before you actually started it, even worse when they have different stages e.g. first find 5 XYZ and afterwards you have to…
Upgrades- There are only two reasons people play consoles over other platforms: 1. 100% compatibility with all games that have the consoles branding. 2. Designed for standard TVs / home theaters out of the box. Upgrades have been tried before, they don't work, they just confuse the market. "regular releases based on its…
Mechwarrior Living Legends and Goldeneye Source are two mods worth looking at. I've worked on both teams, and both have good artists on the team that are willing to help new artists, have running builds and/or released content, and have active teams. They are both in kind of a sweet spot for artists, all the major features…
I originally wrote a longer post explaining that, but I didn't think it made the point as well. I don't think the concern is about not learning, but in showing that your portfolio has moved past what you've just learned. Does that make sense? Basically, if a guy is showing me great work that's taken directly from a bunch…
heh I was being lazy on the texture sheets... I was going to wait until putting them up on my website to create them but already it seems in high demand. I will see about creating some texture sheets. And glad you like it otherwise guys :) PogoP - The dead end texture was on a 2048 x 2048 and a 1024 x 1024 The whole piece…
For anyone interested in this position just a heads up. This person was a programmer for my company, working on an unannounced project earlier this year. After he was let go for breech of contract and mistrust issues he proceeded to contact members from my team in an attempt to recruit them and steal the project from…
Sites like blogspot aren't setup properly for game art portfolios, they are primarily blogs. Someone that is hiring just wants to see your work efficiently and quickly. While there are some themes that make it better I have seen very few that don't have you digging through a bunch of older posts to see work. Wix actually…
Yeah I've got two totally different models and it's basically impossible to get them to match exactly. However, having an exact match isn't actually important other than for obsessive compulsive reasons. Additionally, while I'm sure your musing about the merits of calibration were rhetorical, it does make a lot of sense…
As much as I love animation... This is like stretching a piece of Super Sculpey in so many directions... sooner or later you'll see holes in the quality of content. This type of promotion can have the opposite effect of gaining attention. I'd pass on the event if this is all I saw about it. I've jumped in on many fun…
Hi Veejay, 3Do was at one point based on Marmoset Skyshop shaders, which were never quite the same as Marmoset Toolbag 2 shaders (more like in-between Toolbag 1 and Toolbag 2 shaders). As far as I know, the guys at Quixel made various modifications to the shaders, so I'm not sure exactly how closely they match what we're…