yeah I saw a vid of the cs3 model paint stuff. crap vid, just showing a PSD file on a soda can, rotating the can around, and I think sliding the texture or something. the can was all shiny and shit though. I'll have a look at work today and see if I cna find the link in my browser's history. (don't get too excited, like I…
Hi! I'd like to introduce a new tool for Maya that I've recently soft launched - BroRenamer! It's an advanced and flexible renaming tool that should be able to handle almost any renaming task. I would also love to hear your feedback to improve it further. You can take a look at it's UI and documentation here:…
I am making a weapon for first person use and would like to know if I should be beveling the edges on the model. I cannot for the life of me figure out this part or how I am supposed to uv beveled edges. Should I keep them beveled, or make them hard edges and use baking for the softness? I have pretty much every edge and…
I see. I'd prefer to don't split every hard edge in the UV. And as I said before, the result doesn't look that bad on Substance Painter after using a higher resolution and antialias. Here is the result before and after these corrections: The seam is still there, but is very soft now and not very visible so, it's not…
Hi guys, I will be offering a pack of arms focused on a clean design with soft lines, uvs, low poly and hight version, can be used as paint over, kitbash or textured in the way intended for game engines. if you are interested show some love by buying this pack which involved a great hours demand with 50% on the 4th of…
Hi everyone, my name is Simon and im a 3D Environment/Texture/Prop Artist. Right now im looking for : * Remote work * Freelance * Part time employment I can speak French and English, both fluent. My skills and portfolio: Portfolio : https://www.artstation.com/droswing SKILLS : * * * * * * * SOFTS : * * * * * * * * * * * My…
First off let me say that I had v8 (dDo/nDo) and completely removed it before installing Quixel Suite 2.0 and am using PS CS6 on Windows x64. I am following the tutorial https://www.youtube.com/watch?v=WirF2bV8iNk#t=119 and when I apply rounded rectangle and apply the only options available to me are Size, Depth, Contrast,…
I'm having a problem in maya 2k9 where when using the smooth mesh preview (3) random edges are becoming pinched. They have nothing to do with hard/soft edges or creases, and after many hours of trying to find the cause the only thing that seems to remove them is exporting to obj and re-importing. Obviously…
Hey everyone! I've managed to finish my little tribute to Ghibli's Howl's Moving Castle! It's a game-res, textured model of Markl. You can see more (including Marmoset Viewer scenes) on artstation: https://www.artstation.com/artwork/g3bNZ This project let me finally learn more about Marmoset Toolbag bake tool, which is…
Hey yall! I recently got a chance to sculpt in ZBrush so I'm currently exporting models from Maya to later on sculpt them in ZBrush. On the left is the model in Maya with a wireframe and on the right is the subdivided model in ZBrush with around 3.3 million points. Why are the normals so horribly hard? I have deliberately…