I am making a weapon for first person use and would like to know if I should be beveling the edges on the model. I cannot for the life of me figure out this part or how I am supposed to uv beveled edges. Should I keep them beveled, or make them hard edges and use baking for the softness? I have pretty much every edge and panel modeled in because it will be a portfolio piece, but Is this the way games like the nee call of duty games are making models?
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You probably don't need a 3 edge bevel, 2 should usually get you to where you want to be, as can be seen if you look closely at the silhouette in the higher res images. Some edges have an obvious 2 edge bevel. Other times you can see it's sharp no beveled edge. The reason they aren't beveling every edge is probably a combination of factors, due to where the edge is, does it affect silhouette, how sharp the edge actually is, and the UV seam placement.
like I doubt they are beveling the picatinny rails for example, but might be wrong