Oh no not one of these. Why not? It begins...*sigh* Some pretty gruesome stories guys glad you all made It out okay. I will add some of mine. About 10 years old: Walking down a street with my mom I look back to see a classmate/friend from school, so eager to say hi to him and look cool, (I guess) I forget to stop walking,…
I just got to say that this is awesome anatomy feedback from you, @carvuliero. It's rare to see such an in-depth criticues here, and you had a couple of cool latin/latin-english terms that I had to google to find out more. Speaking of the gesture of an A-pose or a T-pose, I agree that it's crucial to get that natural flow…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
Your pivots for the clavicle bones are off. They should be centered in the nub where the clavicle meets the sternum, well towards the center of the chest and very far forward. Pivots for the upper arms seem a bit far out as well. They should be slightly below the little bump where the clavicle and Scapula join.…
Thanks for the detailed and honest feedback Bagel, it's definitely appreciated. Wow a lot to unpack here haha: * The shading issues. Usually this happens with triangles at poles and usually I don't know how to fix it without adding in more geometry which I typically don't want to do for the sake of poly count. I've tried…
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
I'm not in the mood to gather and upload the ref I have sitting around but here is a straight dump from a bookmark export. Most of these should be valid links and the quality ranges wildly and they are sorted so much better in my bookmarks but fuck it if I'm going to take the time to clean this mess up... Talent Jim…
Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…